However, FreeCol differs from the original game in two The FreeCol team aims to create an Open Source version of Colonization This is a draft version of the user’sįind the latest version at the FreeCol homepage. Welcome to FreeCol! If you’re interested in development of this program, Lastly, there are the logistics/automation sims like Locomotion, Transport Fever 2, OpenTTD, Factorio, etc.1 Introduction 1.1 About FreeCol 1.2 The Original Colonization 1.3 About this manual 1.3.1 Differences between the rule sets 1.4 Liberty and Immigration 2 Installation 2.1 System Requirements 2.1.1 FreeCol on Windows 2.2 Compiling FreeCol 3 Interface 3.1 Starting the game 3.1.1 Command line options 3.1.2 Game setup 3.1.3 Map Generator Options 3.1.4 Game Options 3.2 Client Options 3.2.1 Display Options 3.2.2 Translations 3.2.3 Message Options 3.2.4 Audio Options 3.2.5 Savegame Options 3.2.6 Warehouse Options 3.2.7 Keyboard Accelerators 3.2.8 Other Options 3.3 The main screen 3.3.1 The Menubar 3.3.2 The Info Panel 3.3.3 The Minimap 3.3.4 The Unit Buttons 3.3.5 The Compass Rose 3.3.6 The Main Map 3.4 The Europe Panel 3.5 The Colony panel 3.5.1 The Warehouse Dialog 3.5.2 The Build Queue Panel 3.6 Customization 4 The New World 4.1 Terrain Types 4.2 Goods 4.2.1 Trade Routes 4.3 Special Resources 4.4 Native Settlements 4.5 Lost City Rumours 4.6 Exploration 5 Colonies 5.1 Picking a suitable site 5.1.1 The colony tile 5.1.2 The adjacent tiles 5.1.3 Reforestation 5.1.4 Government Efficiency 5.2 Colony Buildings 5.3 Using Buildings 5.4 Building Units and Buildings 6 Your Home Country 6.1 Your Home Port 6.2 Your Monarch 7 Units 7.1 Equipment 7.2 Skills and Education 7.3 Combat 7.3.1 Combat Bonuses and Penalties 8 The Continental Congress 9 The Birth of a Nation 9.1 Sons of Liberty 9.2 The Treaty of Utrecht 9.3 The Declaration of Independence 10 Known bugs 11 Copyright Notice Although with both EVE (MMO with other players) and X4 (single player) you can get quite involved in the strategic side of things, with station building, logistics, etc. There are games like EVE Online, X4, etc that follow the logistics micromanagement side of things in non-strategy settings. Dwarf Fortress if you want to go hair-pulling old school. So many changes to the original it's like playing a new game.Ī bit left field, but RimWorld is great for simulating at the colony level. We the People (previously Religion & Revolution) mod for Civ4Col. I downloaded it, but then never ended up trying it. There was a post in here a while back about a Mars colony game based on Colonization. I also have a personal gripe with the compulsory use of an automated "private sector" for logistics which really doesn't fit well with a lot of my play styles (WTF would I have a private sector if I'm a centrally planned dictatorship?). There is Distant Worlds: Universe, which is a good game, but has issues, primarily being that it's a pain in the ass to get running on Win10. What I really wish there was is a Col style game in space (that does proper resource management and logistics instead of abstracting it away). There's not really anything out there that truly captures the play style of the Colonization games (4x with resource micromanagement and logistics).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |